Low
Budget Sc-Fi Epic
By Barbara
Gibson
“I’m
desktop cinema incarnate,’” quips Graham Robertson, describing
his role as writer, director, producer, editor and production designer
of the campy feature film “Able Edwards” — whose executive
producers include Steven Soderbergh, Jay Hart and David Mazer.

Available
Talent: Art Students helped create the models.
Robertson
drew on tabloid rumors to write the “Able Edwards,” the story
of scientists who clone a cryogenically-frozen entertainment mogul in
an attempt to revive the glory days of an economically-challenged space
colony.
Even though the story takes place 200 years from now, the look is pure
40s and “Citizen Kane.”
Only it’s mostly virtual.
Robertson shot the film entirely in mini-DV against a small green screen
in the corner of a warehouse, but composited the live action with digital
sets on the Mac — ably demonstrating that it’s possible to
create a film of epic proportions on an ultra-low budget.
$23 in Late Fees
Robertson
expresses a certain pride that he and coproducer Scott Bailey managed
to shoot the entire feature in 15 days on a budget of $30,000.
“We had no sets,” says Robertson who, ironically, has dressed
sets for hundred-million-dollar films such as “Pirates of the Carribean,”
“Swordfish” and a new sci-fi epic, “Serenity.”
Bailey was lead set dresser for “L.A. Confidential,” “Pleasantville,”
“Fight Club” and “Pirates of the Caribbean.”
Lacking a large bankroll, Robertson hung out at the downtown branch of
the Los Angeles County library, sorting through walls of architecture
books for images he could scan and manipulate in Photoshop.
“Twenty-three dollars in late fees and a month later,” Robertson
says, “we had our sets.”
A Windup Rocket
Once he
had scanned images from different books, Robertson used Photoshop to create
original images for the film’s retro-futuristic environment.
“We shot the film in a little tiny room, but I wanted it to have
a great, grand feeling and I knew we could fake a lot of that with virtual
sets.”
First, he converted the scanned images to black and white — not
only to establish the retro sci-fi atmosphere, but also to eliminate potential
problems of color consistency and spill from the green screen.
Then he assembled bits and pieces of the scanned images — in one
case, a jungle, ancient ruins, a restroom sign and a vintage windup toy
rocket — to create a series of digital sets.
“We shot the film in a little tiny room,” Robertson says,
“but I wanted it to have a great, grand feeling and I knew we could
fake a lot of that with virtual sets.”
And a little help from his friends.
Modeling the World
When the
script called for 3D models of a spaceship and space station, Robertson
turned to graduates of Pasadena’s Art Center.
Bailey’s brother created the model for the Fantastic Wonderland
amusement park. An architect friend in Korea designed the virtual atrium.
A friend of a friend created the film’s animated fireball sequence.Available
Talent. Art students helped create the models.
“They all thought the film was cool and interesting,” Robertson
says, “and they wanted to contribute to it, so it worked out. When
everyone was done creating their models, they just emailed the 3D files
to me over iChat. It’s a really handy way to transfer big files.”
Closer to home, Robertson’s girlfriend, who worked as a technical
director on “South Park” and teaches Maya at the Art Center,
rendered the raw 3D files in QuickTime so they could be imported into
Final Cut Pro.
And whenever the script called for crowd scenes, Robertson says, “we
called everyone we knew.”
Cartoon
Storyboard
With the digital sets in place, Robertson built storyboards for each of
the film’s 700 scenes.

Rather than spend money on traditional hand-drawn illustrations to identify
the main poses of a shot, Robertson pasted Cartoon Network animation models
of Batman, Superman and Wonder Woman onto the digital scenes.
“I had a PowerBook,” he explains, “so later on, during
the shoot, I could flip through the storyboard when I wanted to show the
actors what building or object they would be standing in front of or behind.
“In one scene, the storyboard shows actors walking down a hallway.
But when we shoot, they’re really just walking in place against
the greenscreen. We had a lot of fun with that technique. Old films used
a lot of rear projection — Jimmy Stewart driving down a road that’s
fading away behind him, for instance — and ‘Able Edwards’
is all rear projection.”
40 Hours of Mini-DV
Robertson used a Canon XL1 to shoot 40 hours of mini-DV tape in weekend
shoots over the summer.
“I had this 12-inch Lone Ranger doll and I put him in front of a
green cloth. Then, in Final Cut Pro, I edited the shot so the Lone Ranger
was standing in front of a building.”
“We thought about shooting on Beta or High Def,” he says,
“but we didn’t have the money. If we hadn’t had the
mini-DV or the Mac, the film wouldn’t have gotten done.”
After each shoot, Robertson imported the digital video into Final Cut
Pro, logged the content, set the in/out points and rendered them as QuickTime
files.
The Urban Lone Ranger
“Working with Final Cut is like having all the tools you need in
front of you and you just get to play with them. It’s pretty amazing,”
Robertson says.
“For instance, Final Cut has a good keying program, which is a great
way to prep. I’d throw the footage onto the Mac, pull out the green
and get a general idea of how the scene was going to look.
“When I first started developing the ‘Able Edwards’
scenario,” Robertson says, “keying was probably the first
tool I used. I had this 12-inch Lone Ranger doll and I put him in front
of a green cloth. Then, in Final Cut Pro, I edited the shot so the Lone
Ranger was standing in front of a building.
“It looked great. I knew we could do ‘Able Edwards.’”Paper
Props. To create the digital sets, Robertson combined elements of different
photographs he’d scanned from library books.

Paper
Props. To create the digital sets. Robertson combined elements of different
photographs he'd scanned from library books.
Sandwiching Scenes
When Bailey and Robertson were satisfied with the edits, Robertson began
working on the final cut as if he were creating an animated film, combining
layers of digital backgrounds with 3D renderings and live footage.
He began by importing the greenscreen QuickTime files into Combustion.
Then he replaced the green screen with the digital backgrounds and, when
the scene called for them, foreground components such as a pile of rubble
or an android on a gurney.
When he had finished the composites, Robertson brought the files back
into Final Cut Pro and assembled the finished film.
When the film was complete, he stored the entire movie — 19 gigabytes
in a DV compression format — on a 40GB iPod and carried it to a
processor to burn the DVD master.
Accessible Moviemaking
“When I first told people about the project,” Robertson muses,
“they’d say ‘Whoa, that’s a lot of work.’
But it’s not really work. When you’re enjoying yourself and
learning and solving problems, it’s a good time.
“Francis Ford Coppola,” he adds, “once said there would
come a day when some little fat girl from Ohio would borrow her dad’s
camcorder and become the next Mozart of moviemaking.
We like to think that we are that little fat girl.”
(To watch
the trailer on Apple's website go here)
September 10,
2004
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